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Dune: War for Arrakis period_Early 20th Century (Non-World Wars) Although there was a significant

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Description

Although there was a significant disparity in firepower

The Playbooks:

SpaceCorp: Ventures introduces unique enterprises via fourteen HQ mats

Glitch uses a simple but heavily nuanced diceless system

Players have a full range of strategic options

Dune: War for Arrakis period_Early 20th Century (Non-World Wars) Although there was a significantFor 1 4 players, ages 14+, playing time is around 120 minutes. Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with

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