You're about to disembark to find the harbormaster when you spot a merfolk darting underneath your ship
x1] [Activate:Main] [Once Per Turn] Give up to 1o of your opponent's Characters -1 cost during this turn
Set: Fifth Dawn Type: Creature — Human Cleric Rarity: Rare Cost: {W}{W} Protection from black and from red
Set: Strixhaven: School of Mages Mystical Archive Type: Sorcery Rarity: Mythic Cost: {2}{W}{W} Destroy all creatures
Set: Zendikar Rising Expeditions Type: Land Rarity: Mythic Spire Garden enters the battlefield tapped unless you have two or more opponents
Archaeomancer's Map (Borderless) [The Lost Caverns of Ixalan Commander] Vampire Shaman You're about to disembark toSet: The Lost Caverns of Ixalan Commander Type: Artifact Rarity: Rare Cost: {2}{W} When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.