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Merchants and Marauders Hobby World The treaty phase begins when

SKU: 30771124586

4.7
USD500000.00 USD500028.00

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Description

The treaty phase begins when all objective cards in the Infiltration Zone have been captured

As soon as you mark the last star in a Constellation

Once a player has connected all the landscapes to the balloon yard

gaining any resources that they have room to carry

then you score points for all captured Djinn

Merchants and Marauders Hobby World The treaty phase begins whenMerchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth or find his wet grave under the stormy surface of the Caribbean

Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
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